Saturday 18 February 2017



More work on highpoly engine, need to add some additional bits and double the amount of lines, then onto baking and texturing. The process for texturing (in substance) will inform the rest of the scene.

Thursday 16 February 2017

Starting on engines, which will populate the level in various states of construction. Keeping the wiring and fuel lines tighter so most can be baked onto a low poly mesh.


Blockout mostly complete, about ready to start making some assets!

Thursday 9 February 2017

Blockout of a new environment im working on, reference on right!